Hello and welcome to my site, The Game Engineer.
I’m Michael and I’m a game engineer, I’ve worked in the games industry for nearly 30 years. The journey so far has taken me across multiple continents to work at some of the most audacious AAA game studios in history; Monolith, Electronic Arts, Bullfrog, Mindscape, Microprose, Krome, Domark.
It has and still is my privilege to work with highly talented game creators and I am proud to have worked on some of the iconic games of our era.
Every mad scientist has of course a blue-eyed, blonde haired, intelligent and stunningly beautiful woman by his side, my equal in all things is my wife Karen.
When I’m not building things on the computer I have been known to do photography. I love the social documentary work of Sebastião Salgado but I don’t have the patience or time to dedicate to that type of photography, instead I have focused primarily upon portraiture, landscapes and macro photography. The last few years I’ve been experimenting with panoramic photography and time lapse photography.
A few years ago I was involved with writing a few emulators for Microsoft’s “The Game Room”, having to reverse engineer the circuits of an old 80’s game board ignited an interest in electronics. Since then I have been teaching myself and experimenting with various ideas, my plan is one day to build a robot army to complete my plans for world domination…
The Game Engineer, this is my place on the internet where I write primarily about game development, in short this is my way of trying to give a little back to the game development community by sharing what knowledge I can and writing what I hope are interesting, fun and occasionally useful articles. I seem to go through phases of writing lots and then having large gaps where I write little, this is usually when I am very busy but rest assured I will be back at some point.
I always have an open invitation where anyone can email me at TheGameEngineer@gmail.com and ask questions or to simply say hello.